

Much like strategy in a role-playing game during battle this hybrid of a game requires some of the same basic strategy to come out on top. It also gives the player a pop up explaining what the card effect is. It highlights the character whose card it is. Hovering over any of the cards does two things. Players see their player character and their companion character at one side and the enemy at the other side. Once in combat, cards appear at the bottom of the screen. Once moving on to the tile, the player either collects an item or goes into a combat. So, some tiles have icons of items to be found or a combat encounter. That is when you can use the brush to open up the area around them. Once the player chooses the path, and THEN move to the last tile. Clicking on the ink Icon gives you a menu and revealing three tiles in a straight line. Rather the brush just shows tiles around you. Maybe a click and drag from the brush icon. There was some confusion on movement and revealing paths at first because one would think to use the brush. Such as Random battle and what possible reward to expect. Hovering over a tile with an icon, it give the player information about the tile. In the opening moves after revealing some of the tiles around, one can see what lay on tiles before even going to it. Using the brush the player character can reveal tiles around them in a radius of 2. Thankfully, these opening evens in Roguebook come off as part of the natural flow of events. Most times tutorials are monotonous, not so here.
#Roguebook xbox how to#
Giving you a Brush and explaining how to reveal new parts of the world and move within it, using some of the books own ink against it. Starting out the player meets another character trapped within the book they in turn give the player the rundown of the place. Thankfully, Roguebook has some major pedigree going for it, since one of the people attached to the game is the father of the granddaddy of all card games “Magic the Gathering.

Venturing forth, the player must build on their card deck to be able to take on the ever-growing challenges. The player now trapped in the Book of Lore of Faeria, with each page of the book bringing on new challenges and revealing more of this mystical world. Then you have the mixing of the card game elements and it is surprisingly engaging as presented to the player. Of places fantastical and adventures to be had and lands to explore, to reveal the unknown. The story and presentation of the art is magical and whimsical. When characters shared the screen on a tiled gaming world and communicated the story in pop up story balloons. The game is a pleasant mix of comforting old school styles of gaming harkening back to the old Nintendo games. Roguebook is a classic do not judge a book by its cover game.
